Gift Of Estates Mtg
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Gift Of Estates Mtg
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Free membership gives you access to collection tracking and user-only features. Prices are updated once daily at 9:00am EST. Pricing by TCGplayer.com EchoMTG is a financial tracking collection tool for people who collect Magic: The Gathering cards™. It is designed for you to track your collection while knowing its daily value.
Create an account today. EchoMTG © 2012-23. All rights reserved. Privacy Policy and Terms and Conditions. All Magic: The Gathering™ references and their respective properties are © Wizards of the Coast. If your opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand.
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If your opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, and then shuffle them. Search your library for up to three Aura cards with different names, reveal them, put them into your hand, and then shuffle them.
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Discard any number of cards. Search your library to get as many land cards as possible, reveal them, put them in your hand, and then shuffle them. • Search your library for up to X land cards, reveal them, put them into your hand, and then shuffle them.
• Nylea's interference by flying deals double X damage to each creature. Search your library for X creature cards with different names, each costing X mana, reveal them, put them into your hand, and then shuffle them. Search your library for up to two Magic cards, reveal them, put them into your hand, and then shuffle them.
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Search your library for up to two basic jungle cards. If you control the plane of Nyssa, search your library for up to three land cards. Reveal the card, put it in your hand and then shuffle. Find an Aura or Equipment card in your library, reveal it, put it into your hand, then shuffle it.
If the opponent has more life than you, you get 4 life. If the opponent controls more creatures than you, create two 1/1 white human creature tokens. If your opponent has more cards than you, draw a card. Search your library for up to two Earth cards and reveal them.
One to your hand and the other to your graveyard. Then shake. See your library's top five cards. You can reveal a history card from them and put it into your hand. Place the rest at the bottom of your library in random order. (Artifacts, Legends, and Sagas are historical.) Discard target creatures you don't control.
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For each creature sorted in this way, its controller searches its library for a land card. The player places a card on the beaten battlefield and then shuffles it. More (You can cast this spell at extra cost. If you do, change the text by replacing all occurrences of "target" with "each".) An artifact, creature, or sorcery is controlled by the opponent's target.
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A player can put a permanent card from his hand onto the battlefield. As an additional cost to cast this spell, sacrifice a creature. Find a creature card in your library, reveal it, put it into your hand, then shuffle it. Search your library for up to three cards with the same name as the target creature, reveal them, put them into your hand, then shuffle them.
• Search your library for up to two land cards, reveal them, put them into your hand, and then shuffle them. • You may play up to two additional lands this turn. Search your library for up to three land cards, reveal them, put them into your hand, and then shuffle them.
Each player chooses a number of lands they control equal to the number of lands held by the player who controls the least and sacrifices the rest. Players discard cards and sacrifice creatures in the same way. If you don't have a land card in hand, You can reveal your hand instead of paying the mana cost of this spell.
Find a jungle card in your library, reveal it, put it into your hand, then shuffle it. Each player can draw up to two cards. For each card less than two players draw this way, that player gains 2 life. Search your library for white cards, blue cards, black cards, red cards, and green cards.
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